Manchuria is a land of beauty with large mountain ranges, forests, and rivers. It is an Awakened Land, one with a strong industrial base and high technology.
Spirits (ancestors and free spirits) have the same rights as human beings. Ancestral spirits visit families and the free spirits interact with the public, helping others. They participate in Manchurian daily life, even owning businesses, holding jobs, or running for public office. There are restrictions as to the type of spirit summons which can be performed and their are laws and regulations in dealing with undesirable spirits (e.g. dangerous animal spirits).
Manchuria does not not recognize the Business Recognition Accords, the Corporate Court's standard for the meaning of corporate extraterritoriality. It does recognize extraterritoriality but it's only for specific corporations that are chartered in Manchuria which meet a stringent criteria. Foreigners are limited in how much voting stock they can hold in these Manchurian corporations, including via methods such as holding companies. Manchurian citizens can hold as much stock in those corporations as they want.
Industrialized on a vast level with a focus on heavy industry, and has some of the largest aerospace and automotive factories in the region. Hosts the softare & programming departments of multiple megacorps.
Parts supplier to the rail system and also pharmaceutical manufacturing
This page forked from Wordman's The Sixth World: A geographical index to the world of Shadowrun
- ↑ 1.0 1.1 Shadows of Asia p.33
- ↑ Shadows of Asia p.34
- ↑ Corporate Download p.116
- ↑ Shadows of Asia p.35
- ↑ Sixth World Almanac p.126
- ↑ Sixth World Almanac p.126-127
- Corporate Download, 10, 116
- Corporate Guide
- Emergence, 112
- Matrix, 160
- Runner's Companion, 65, 67, 69, 70
- Shadows of Asia, 23, 24, 32-35, 41, 42, 210
- Shadowrun Third Edition, 29 "New Nations: Keeping Score"
- Sixth World Almanac, 126-127
- Target: Smuggler Havens, 54, 61, map: 32
- Underworld Sourcebook, 52-53