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The Priority Table[]

Priority Metatype Attributes Magic/Resonance Skills Resources
A

Human (9)
Elf (8)
Dwarf (7)
Ork (7)
Troll (5)
Nartaki (8)
Dryad (8)
Nocturna (8)
Wakyambi (8) −12 Karma
Xapiri Thëpë (8)
Gnome (7) −7 Karma
Hanuman (7) −5 Karma
Koborokuru (7)
Menehune (7) −2 Karma
Hobgoblin (7) −5 Karma
Ogre (7) −8 Karma
Oni (7) −4 Karma
Satyr (7) −10 Karma
Cyclops (5) −2 Karma
Fomorian (5) −12 Karma
Giant (5) −2 Karma
Minotaur (5) −2 Karma
Centaur (6) −25 Karma
Naga (4) −25 Karma
Pixie (6) −15 Karma
Sasquatch (5) −20 Karma
Bovine; Vulpine (8) −5 Karma
Canine; Falconine (7) −10 Karma
Lupine; Equine (6) −15 Karma
Ursine; Leonine (4) −20 Karma
Pantherine; Tigrine (4) −25 Karma

24

Magician/Mystic Adept:
Magic 6, two Rating 5 Magical Skills, 10 spells

Technomancer:
Resonance 6, three Rating 5 skills from Resonance, Electronics, or Cracking skill groups, 7 complex forms[1]

46/10 450,000¥
B


Human (7)
Elf (6)
Dwarf (4)
Ork (4)
Troll (0)
Nartaki (6)
Dryad (6)
Nocturna (6)
Wakyambi (6) −12 Karma
Xapiri Thëpë (6)
Gnome (4) −7 Karma
Hanuman (4) −5 Karma
Koborokuru (4)
Menehune (4) −2 Karma
Hobgoblin (4) −5 Karma
Ogre (4) −8 Karma
Oni (4) −4 Karma
Satyr (4) −10 Karma
Cyclops (0) −2 Karma
Fomorian (0) −12 Karma
Giant (0) −2 Karma
Minotaur (0) −2 Karma
Centaur (3) −25 Karma
Naga (2) −25 Karma
Pixie (3) −15 Karma
Sasquatch (2) −20 Karma
Bovine; Vulpine (6) −5 Karma
Canine; Falconine (5) −10 Karma
Lupine; Equine (4) −15 Karma
Ursine; Leonine (2) −20 Karma
Pantherine; Tigrine (2) −25 Karma

20

Magician or Mystic Adept:
Magic 4, two Rating 4 Magical skills, 7 spells

Technomancer:
Resonance 4, three Rating 4 skills from Resonance, Electronics, or Cracking skill groups, 4 complex forms[1]

Adept:
Magic 6, one Rating 4 Active Skill

Aspected Magician:
Magic 5, one Rating 4 Magical skill group

36/5 275,000¥
C


Human (5)
Elf (3)
Dwarf (1)
Ork (0)
Nartaki (4)
Dryad (3)
Nocturna (3)
Wakyambi (3) −12 Karma
Xapiri Thëpë (3)
Gnome (1) −7 Karma
Hanuman (1) −5 Karma
Koborokuru (1)
Menehune (1) −2 Karma
Hobgoblin (0) −5 Karma
Ogre (0) −8 Karma
Oni (0) −4 Karma
Satyr (0) −10 Karma
Centaur (0) −25 Karma
Naga (0) −25 Karma
Pixie (0) −15 Karma
Sasquatch (0) −20 Karma
Bovine; Vulpine (4) −5 Karma
Canine; Falconine (3) −10 Karma
Lupine; Equine (2) −15 Karma
Ursine; Leonine (0) −20 Karma
Pantherine; Tigrine (0) −25 Karma

16

Magician or Mystic Adept:
Magic 3,5 spells

Technomancer:
Resonance 3, three Rating 2 skills from Resonance, Electronics, or Cracking skill groups, 3 complex forms[1]

Adept:
Magic 4, one Rating 2 Active Skill

Aspected Magician
Magic 3, one Rating 2 Magical skill group

28/2 140,000¥
D

Human (3)
Elf (0)
Nartaki (2)
Dryad (0)
Nocturna (0)
Wakyambi (0) −12 Karma
Xapiri Thëpë (0)

14

Adept:
Magic 2

Aspected Magician:
Magic 2

22/0 50,000¥
E

Human (1)
Nartaki (1)

12 N/A 18/0 6,000¥

Special Points, Attributes, Magic/Resonance, Skills, and Resources can all be issued a priority value from A to E. No two columns can be issued the same priority value.

Special Points:[]

These are points that can be assigned to Magic, Resonance, or Edge. The maximum value for these attributes is 6, with the exception of Humans with a maximum Edge value of 7.

Attributes:[]

These are points that can only be spent into normal mental and physical attributes (BOD, AGI, REA, STR, WIL, LOG, INT, and CHA). These points must all be spent and cannot be spent on anything outside of those 8 attributes.

Magic or Resonance:[]

This determines starting magic or resonance for mages and technomancers. Characters that are neither of these should pick Priority E for this column.

Skills:[]

These are points that can be spent in skills. The numbers are points that can be spent on individual skills and points that can be spent on skill groups.

Resources:[]

This is the character’s starting money.

Reference[]

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