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Shadowrun (Sega)/Weapons

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Weapons are pistols, submachine guns (SMGs) and shotguns, as well as grenades. Melee combat "weapons" (empty hands, Hand Razors, Spurs) are also covered for the sake of comparison.

In general, shotguns are most effective against heavily armored targets (Renraku strike teams), while SMGs are great at mowing down unarmored targets, most notably Hellhounds. Pistols are somewhere in the middle, boasting more stopping power than SMGs, while still able to use a Silencer and Smartlink or Laser Sight, making them superb general-purpose weapons.

The problem with grenades is that they're as likely to hit your allies as your enemies, meaning they're most effective when you're running solo and outnumbered; it's better not to get in that situation in the first place.

Each entry has a few bars at the top of it. The top bar features the name of the weapon (which includes the type of weapon it is), whether it's legal or Not, and the number of rounds it will hold per clip you load. Note that the Rounds/Clip figure is Not applicable for grenades (which do Not take clips and are always sold in sets of six), Nor is it applicable for the melee "weapons" discussed above (do I really need to explain that one?).

The second bar across the top of each entry has the ratings for Damage and Power. For a refresher on these two stats, check the Notes at the end of the combat section. The Damage rating is shown as it is represented in the pause screen: a bar graph on a scale of 0 to 10. I don't consider myself an ASCII artist by any stretch of the imagination, but the little graphs I provide should be clear eNough. After the bars is the verbal Damage rating seen when buying and selling weapons. After the Damage rating comes the weapon's Power rating, which is verbal only.

The last part of each entry has the sell/buy price schemes for each weapon, which stores you can buy them at, the in-game description, and my personal Notes.

PistolsEdit

American L36 Light Pistol Legal: Yes Rounds/Clip: 11
Damage: [X---------] Light Power: Light
Also available from: Description Notes
  • Petr Uvehr comes equipped with one of these.
  • Joshua (Decker) comes equipped with one of these.
This light design is popular among the style-conscious. Don't waste your money.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 150154158162166170174178182186190
Buy at: Ares Weapon Emporium 300291282273264255246237228219210
Max-Power Heavy Pistol Legal: Yes Rounds/Clip: 10
Damage: [XXX-------] Medium Power: High
Also available from: Description Notes

None

A sturdy weapon that trades firepower for ammo. It trades firepower for ammo? Actually, it just gives away ammo with No gain in firepower. If you're interested in a pistol, get the Predator -- the same Damage/Power rating, about the same price, the only difference is that the Predator can hold 50% more ammo per clip than can the Max-Power.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 225232239246253260267274281288295
Buy at: Ares Weapon Emporium 585567549531513495477459441423405
Buy at: Weapons World 630611592573554535516497478459440
Model 101T Light Pistol Legal: Yes Rounds/Clip: 12
Damage: [X---------] Light Power: Light
Also available from: Description Notes
  • Sometimes dropped by slain gang members.
  • Joshua (Shaman) comes equipped with one of these.
  • Joshua (Samurai) comes equipped with one of these.
A slim-line personal weapon favored by street thugs. Don't waste your money.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 175180185190195200205210215220225
Buy at: Ares Weapon Emporium 350340330320310300290280270260250
Predator Heavy Pistol Legal: Yes Rounds/Clip: 15
Damage: [XXX-------] Medium Power: High
Also available from: Description Notes
  • Sometimes dropped by slain corp security guards.
  • Freya Goldenhair comes equipped with one of these, modded with a Silencer and a Laser Sight.
This menacing gun is popular among mercenaries. This is the best all-around weapon in the game. Think about it: good Damage, great Power, and you can fire it 15 times before you have to reload. Besides the extremely weak Security 500, that's the most out of any weapon available. And don't start babbling about 30-round SMGs, because we all kNow that they fire three times for each squeeze of the trigger (and almost never hit all three times), thereby cutting the TRUE capacity down by two-thirds. So, anyway, the Predator is a truly worthwhile gun to have, especially when you consider that with a decent Negotiation skill, you can get one for under 500 nuyen. And, of course, pistols can be silenced and otherwise modified, something that even the most expensive shotgun can't claim.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 225232239246253260267274281288295
Buy at: Ares Weapon Emporium 675654633612591570549528507486465
Buy at: Weapons World 540524508492476460444428412396380
Security 500 Light Pistol Legal: Yes Rounds/Clip: 25
Damage: [X---------] Light Power: Light
Also available from: Description Notes
  • Sometimes dropped by slain Lone Star officers.
  • Phantom comes equipped with one of these, modded with a Laser Sight.
Designed for light security work. Don't waste your money.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 225232239246253260267274281288295
Buy at: Weapons World 675654633612591570549528507486465
Streetline Special Legal: Yes Rounds/Clip: 6
Damage: [X---------] Light Power: Low
Also available from: Description Notes
  • Trent Delisario comes equipped with one of these.
  • Ricky comes equipped with one of these.
A small, cheap hold-out pistol. This is a bizarre weapon. It's the weakest gun in the game and holds the least amount of ammo save for the clip-hogging Allegiance Shotgun. It's worth practically Nothing and you can't buy it anywhere, anyway. Hello, Sega, what the heck were you doing here? What a waste of an item.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 5051525354555657585960
Warhawk Heavy Pistol Legal: Yes Rounds/Clip: 6
Damage: [XXX-------] Medium Power: Brutal
Also available from: Description Notes
  • Sometimes dropped by slain gang members.
  • Walking Bear comes equipped with one of these.
This revolver holds less ammo but more punch. The most powerful pistol in the game, which also makes it the most powerful legal weapon in the game too. But don't be fooled. It isn't the best. The Predator heavy pistol carries two and a half times as much ammo as this one, and only gives up a little Power to do so. Get that one instead.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 250257264271278285292299306313320
Buy at: Ares Weapon Emporium 500485470455440425410395380365350
Buy at: Weapons World 550533516499482465448431414397380

SMGsEdit

AK-97 SMG Legal: No Rounds/Clip: 30
Damage: [XXX-------] Medium Power: Light
Also available from: Description Notes
  • Sometimes dropped by slain Lone Star officers
  • Max sells these, each with a Gas Vent III, Sound Suppressor, and Smartgun system for 2,000¥ apiece.
A common Soviet SMG carbine. It is illegal. Don't waste your money.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 500515530545560575590605620635650
Buy at: Crime Mall 2,0001,9381,8761,8141,7521,6901,6281,5661,5041,4421,380
HK227-S SMG Legal: No Rounds/Clip: 28
Damage: [XXX-------] Medium Power: Medium
Also available from: Description Notes
  • Sometimes dropped by slain Renraku Strike Team members.
  • Capt. Quinton Jaymes sells these for 1,000¥ apiece.
  • Max sells these, each with a Laser Sight, Gas Vent II, and Sound Suppressor for 1,500¥ apiece.
  • Stark comes equipped with one of these, modded with a Sound Suppressor, a Smartgun System, and a Gas Vent III.
This SMG is most favored with Corp security. It is illegal. The best SMG in the game, although SMGs in general aren't that great. Still, the HK227-S has a nice balance of Damage, Power, and ammo, so it's definitely what you'll want to get (and modify) if SMGs are your thing.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 750773796819842865888911934957980
Buy at: Crime Mall 4,5004,3604,2204,0803,9403,8003,6603,5203,3803,2403,100
Mach 22 SMG Legal: No Rounds/Clip: 24
Damage: [XXX-------] Medium Power: Light
Also available from: Description Notes
  • Boris Errascoe sells these for 1,200¥ apiece.
  • Rianna Heartbane comes equipped with one of these, modded with a Smartgun System and a Gas Vent II.
A common SMG for street gangs. It is illegal. Don't waste your money.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 400412424436448460472484496508520
Buy at: Crime Mall 1,6001,5501,5001,4501,4001,3501,3001,2501,2001,1501,100

ShotgunsEdit

Allegiance Shotgun Legal: No Rounds/Clip: 5
Damage: [XXXXXX----] High Power: Brutal
Also available from: Description Notes
  • Winston Marrs comes equipped with one of these.
This autoloading shotgun is illegal. Between this and the other shotgun in the game -- the Roomsweeper -- this is more powerful. I'd still take the Roomsweeper, though, because it holds 60% more ammo per clip while giving up only a little bit of power (You probably won't be able to tell the difference between High and Brutal anyway). Despite the dreadful ammo capacity and the fact that shotguns can't be modified, some people like the Allegiance simply because it's flat-out the most destructive weapon in the game.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 700721742763784805826847868889910
Buy at: Crime Mall 2,8002,7132,6262,5392,4522,3652,2782,1912,1042,0171,930
Roomsweeper Shotgun Legal: No Rounds/Clip: 8
Damage: [XXXXXX----] High Power: High
Also available from: Description Notes

None

This pistol-like shotgun is illegal. As I explained in Section II, Part 2, shotguns seem alluring but really aren't worth buying. With that said, though, the Roomsweeper is the better of the two shotguns in Shadowrun (the other being the Allegiance). It has great destructive power and can hold a lot more ammo than the Allegiance can. So, if you really must carry a shotgun around, I suggest buying this one.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 500515530545560575590605620635650
Buy at: Crime Mall 2,0001,9381,8761,8141,7521,6901,6281,5661,5041,4421,380
Buy at: Weapons World 1,5001,4541,4081,3621,3161,2701,2241,1781,1321,0861,040

Melee weaponsEdit

Empty Hand Legal: Yes Rounds/Clip: N/A
Damage: [XXX-------] Medium (Stun) Power: See Section VI, Part 2
Also available from: Description Notes

N/A

N/A Barring any cyberware, this is what you'll be attacking with if you don't have a weapon equipped. Even if your levels are pretty high, you can't expect to last long by swinging your fists. Get and equip a weapon as soon as possible.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for -----------
Hand Razors Legal: Yes Rounds/Clip: N/A
Damage: [X---------] Light Power: See Section VI, Part 2
Also available from: Description Notes

N/A

See Part 5 These are nice, but Spurs are better. There's more I could say here, but Hand Razors really belong in Part 5 anyway, so check their entry there.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for -----------
Spurs Legal: Yes Rounds/Clip: N/A
Damage: [XXX-------] Power: See Section VI, Part 2
Also available from: Description Notes

N/A

See Part 5 The best melee "weapon" in the game. More valuable than people think. Read Part 5 for more info.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for -----------

GrenadesEdit

Concussion Grenade Legal: Yes Rounds/Clip: N/A
Damage: [XXX-------] Medium Power: Brutal
Also available from: Description Notes
  • Random numbers of these can be found inside safes in Corp buildings.
This grenade causes stun damage in a large area. Grenades suck. For more information, read the Notes at the end of Section II, Part 2.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 9092949698100102104106108110
Buy at: Ares Weapon Emporium & Weapons World 180175170165160155150145140135130
Frag Grenade Legal: No Rounds/Clip: N/A
Damage: [XXXXXX----] High Power: Medium High
Also available from: Description Notes
  • Random numbers of these can be found inside safes in corp buildings.
  • Random numbers of these are sometimes dropped by slain corp security guards and gang members.
  • Capt. Quinton Jaymes sells these for 400¥ per set of six.
  • During random encounters, thugs will sell sets of six Frag Grenades for 180¥ per set. Sometimes, however, the dealer is really an undercover Lone Star officer and you'll get busted.
  • Stark comes equipped with 12 of these.
This illegal grenade causes phys damage in a large area. Grenades suck. For more information, read the Notes at the end of Section II, Part 2.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 150154158162166170174178182186190
Buy at: Crime Mall 600582564546528510492474456438420
Scatter Grenade Legal: Yes Rounds/Clip: N/A
Damage: [XXX-------] High Power: Light
Also available from: Description Notes
  • Random numbers of these can be found inside safes in corp buildings.
  • Winston Marrs comes equipped with 6 of these.
  • Joshua (Samurai) comes equipped with 6 of these.
This grenade causes physical damage in a large area. Grenades suck. For more information, read the Notes at the end of Section II, Part 2.
Negotiation rating 0-2 3 4 5 6 7 8 9 10 11 12
Sells for 9092949698100102104106108110
Buy at: Ares Weapon Emporium 360349338327316305294283272261250

SourcesEdit

This page uses content from StrategyWiki. The original article was at Shadowrun (Genesis)/Weapons. The list of authors can be seen in the page history. As with Shadowrun Wiki, the text of StrategyWiki is available under the GNU Free Documentation License.

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