FANDOM


  • INTRODUCTION
  • FIELDS OF FIRE
    • Mercenary Operations
    • Types of Operations
      • Open Warfare
      • Guerrilla Warfare
      • Displays
      • Bug Hunts/"The Big Game"
      • Security
      • Personal Service
      • Advisors
      • Special Operations
    • Organizations
      • The League
    • Magical Integration
    • Hot Spots
    • The End of the Mercenary
  • FIELDPACK
    • Fireams
      • Walther PB-120
      • Hammerli Model 610
      • Savalette Guardian
      • Ingram Warrior-10
      • Colt Cobra (TZ-110)
      • Ingram SuperMach 100
      • Colt M-23 Assault Rifle
      • Ares Alpha Combatgun
      • Ares High-Velocity Assault Rifle
      • Barret Model 121 Heavy Sniper Rifle
      • Remington 990 Shotgun
      • Franchi SPAS-22
      • Ares MP-LMG/HV
    • Heavy Weapons
      • Light Anti-Armor Weapon
      • Arbelast II Medium Anti-Armor Weapon
      • Great Dragon ATGM
      • Ballista Multi-Role Missile Launcher
      • Ballista Rocket and Missile Rounds
      • M-12 Man-Portable Mortar
      • Mortar Rounds
      • Sentry Weapons
      • Armtech MGL-12
      • Granades
      • Ares MP Laser III
      • Ares FireLance™ Vehicle Laser
      • Amunition
    • Gear
      • Camouflage Clothing
      • Gel-Pack Armour
      • Military Grade Armour
      • Cougar Fine Blade Knife
      • Climbing Gear
      • Smartlink Level II
      • Tactical Communication System
      • BattleTac™ Integration System
      • Target Designators
      • Global Positioning System
      • NightGlider™
    • Vehicles
      • GMC MPUV 63
      • LAV-98 "Devil Rat" APC
      • LAV-103 "Striker" LightTank
      • C-260 Titan Medium Transport
      • Aerodesign Condor II LDSD-41
      • Steel Lynx Ground Combat Drone
      • R1'D-VI Perimeter Drone
      • Wasp/Yellowjacket "F" series upgrade
      • Vehicle Smoke Generator
      • Ablative Vehicle Armor
  • RULES
    • Developer Notes
    • Choosing Optional Rules
    • Expansions and Clarifications
      • Armor Degradation
      • Athletic Tests
      • BattleTac™ System
      • Camouflage and Perception
      • Cased vs Caseless Ammo
      • Combat Accidents
      • Cover Modifiers
      • Covering/Suppression Fire
      • Custom Weapons
      • Delayed Actions and Short Moves
      • Delayed Grenade Rules
      • Instant Death and Over-Damage
      • Low-Light and Thermal Systems
      • Maximum Rate of Fire
      • Mercenary Contacts
      • Off-Hand Training
      • Physical and Stun Damage
      • Pulling Punches
      • Recoil and Strength
      • Sensor Targeting of Humans
      • Sentry Guns
      • Shotgun Sound Suppression
      • Small Unit Tactics
      • Smartlink Level II
      • Smoke Rules
      • Target Designators
      • Telecommunications Systems
      • White Phosphorus

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