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  • Introduction
  • Adventure basics
    • Welcome to First Run!
    • What is an adventure?
      • What is a scenario?
    • What is a gamemaster?
      • Solving problems
      • House rules
    • Steps to gamemastering
      • Step one: Read the adventure
      • Step two: Assess the adventure
      • Step three: Know the characters
      • Step four: Write yourself notes
      • Step five: Don't panic!
    • General adventure rules
      • Using legwork
      • Non-player characters
  • Food fight
    • What's up, chummer?
    • Tell it to them straight
    • Hooks
    • Behind the scenes
    • Debugging
    • Picking up the pieces
      • Awarding Karma
  • Supernova
    • Preparing to play
      • Increasing the difficulty
      • Background story
      • Things to know
      • Time line
    • A job is a job is a job
    • Milk run
    • Waiting is the hardest part
    • Four corners
    • No one will believe you
    • Too much of a good thing
    • Picking up the pieces
      • What's next
      • Awarding Karma
      • Legwork
      • Cast of shadows
    • Shadowlore
  • Site of desecration
    • Preparing to play
      • Experienced gamemasters and players
      • Background story
      • Things to know
    • A walk on the awakened side
    • Mother nature
    • Wreckage
    • The path of most resistance
    • Smuggler hospitality
    • The spirit world
    • Picking up the pieces
      • Getting home
      • What's next
      • Awarding Karma
      • Legwork
      • Cast of shadows
    • Shadowlore

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