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  • Catspaw
  • Fight for Your Life
    • What You Don't Know Kills You
      • Sensei's Thoughts on: Fighting
      • On Weapons
      • On Armor and Protection
      • On Tactics and Teamwork
      • On Manhandling and Skullcracking
      • On Things That Go Boom
      • On 'Sneaky Bastards'
      • Final Thoughts
  • Arsenal
    • Blades
      • Highland Forge Claymore
      • Horizon-Flynn Rapier
      • Victorinox Memory Blade
      • Ares "One" Monosword
      • Cougar Fineblades
    • Clubs
      • Nemesis Arms Maul Stun Staff
    • Exotic Melee Weapons
      • Garrote
      • Ares "Queen of Hearts" Monofilament Garrote
      • Bullwhip
      • Ash Arms Combat Chainsaw
      • Ash Arms Monofilament Chainsaw
    • Improvised Melee Weapons
    • Ranged Weapons
      • Aquadyne Shark-XS Harpoon Gun
      • Ranger Silver Pistol Crossbow
      • Ares Giantslayer Slingshot
    • Arrowheads
      • Barbed Head
      • Explosive Head
      • Hammerhead
      • Incendiary Head
      • Screamer Head
      • Stick 'n' Shock
      • Boomerang
      • Harpoon/Javelin
      • Net
      • Cavalier Arms Urban Tribe Tomahawk
    • Exotic Ranged Weapons
      • Ares Screech Sonic Rifle
      • Blowgun
      • Bolas
      • Nemesis Arms Suruchin Monofilament Bolas
      • FN-AAL Gyrojet Pistol
      • Mortimer of London "Trafalger" Gun Cane
      • SA Retiarus Net Gun
      • Tiffani Élégance Shooting Bracers
    • Tasers
      • Cavalier SafeGuard
      • Tiffani-Defiance Protector
    • Hold-outs
      • Fichetti Tiffani Self-Defender 2075
    • Light Pistols
      • Fichetti Executive Action
      • Shiawase Arms Puzzler
      • Nitama Sporter
    • Heavy Pistols
      • Cavalier Deputy
      • PSK-3 Collapsible Heavy Pistol
      • Savalette Guardian
      • Onotari Arms Violator
    • Machine Pistols
      • PPSK-4 Collapsible Machine Pistol
      • Onotari Arms Equalizer
      • Ultimax 70
    • Submachine Guns
      • Ares Executioner
      • HK Urban Combat
    • Assault Rifles
      • AK-98
      • Ares HVAR
      • HK XM30
      • Nissan Optimum II
    • Sniper Rifles
      • Terracotta Arms AM-47
      • Onotari Arms JP-K50
      • Pioneer 60
      • Barret Model 122
    • Shotguns
      • Auto-Assault 16
      • Mossberg AM-CMDT
      • Franchi SPAS-24
      • Remington 990
    • Machine Guns
      • GE Vindicator Mini-Gun
      • SA Nemesis
      • FN MAG-5
      • Ultamax MMG
      • Ruhrmetall SF-20
      • Ultamax HMG-2
    • Cannons/Launchers
      • Ares Thunderstruck Gauss Rifle
      • Ogre Hammer SWS Assault Cannon
      • Ares Vigerous Assault Cannon
      • Onotari Arms Ballista MML
      • Mitsubishi Yakusoku MRL
    • Laser Weapons
      • Ares Redline
      • Ares Lancer MP Laser
      • Ares Archon Heavy MP Laser
    • Flamethrowers
      • Shiwase Blazer
    • Weapon Accessories
    • Ammo
      • EX-Explosive
      • Frangible
      • Flare
      • Tracker
      • Capsule
  • Armor and Protection
    • Why We Wear It
    • High-Fashion Armor Clothing
      • Armanté
      • Mortimer of London
      • Vashion Island
      • Zoé
      • Executive Suite
      • Heritage
      • Nightshade/Moonsilver
      • Second Skin
      • Ares Victory
    • Specialty Armor
      • Form-Fitting Body Armor
      • Hardend Mil-Spec Battle Armor (Light, Medium, Heavy)
      • Security Armor (Light, Medium, Heavy)
      • Bike Racing Armor
      • Bunker Gear
      • Riot Control Armor
      • SWAT Armor
      • SecureTech PPP
      • Body Armor Bag
      • Chain Mail
      • Padded Leather Armor
      • Ares FlaShield
      • Murder Armor
      • Forearm Guards
      • Ballistic Mask
      • Environmental Protection
        • Universal
        • Ghillie Suit
        • Ares Armored Survivalist
      • Heat
        • Desert Suit
        • Snake Mesh Socks
      • Lack of Heat
        • Cold Suit
        • Polar Survival Suit
        • Ares Arctic Forces Suit
        • Ares Armored Coldsuit
        • Ares Polar Sneak Suit
      • The Great Blue Mystery
        • Enclosed Breathing Helmet
        • Full Face Mask
        • Drysuit
        • Diving Armor
        • Arctic Diver Suit
      • Space, the Moon, or Mars
        • Evo HEL Suit
        • Spacesuit
        • Security Spacesuit
        • Evo Armadillo Armored Space Suit
        • Magnetic Boots
        • Survival Bubble
        • The Nasty Spots
    • Customization and Options
      • Auto-Injector
      • Fresnel Fabric
      • Pulse Weave
      • Shock Weave
      • Universal Mirror Material
      • YNT SoftWeave Armor
      • Radiation Shielding
      • Ruthenium Polymer Coating
      • Gel Packs
      • Responsive Interface Gear (RIG)
  • Tactics and Tools
    • Sixth World Combat Tactics
      • What Came Before
      • "Geek the Mage First"
      • Warfare Gone Digital
    • Realities of Tactical Teamwork
      • Building the Team
        • Team Types
        • Know Your Role
      • Small Unit Tactics: Basics
        • Mission
        • Operations
        • Maneuver Considerations
        • Offense and Defense
      • "By the Book"
        • The Military
        • Law Enforcement and Security
        • Shadowrunners
        • Criminals and Gangs
    • Applying the Lessons
      • Combat Teamwork
        • Combat Maneuver Tests
      • Combat Maneuvers
        • Bounding Overwatch
        • Counter Peal
        • Crossfire
        • Diamond Formation
        • Dog Pile
        • Dynamic Entry, Standard
        • Dynamic Entry, "Chuck and Charge"
        • Fire Shield
        • Marching Fire
        • Slicing the Pie
        • Travelling Overwatch
    • The Tools of the Trade
      • Personal Integrated Tactical Network
  • Killshots and More
    • Putting the Hurt On
      • Options for Deadlier or Less Lethal Combat
        • RG1: No Action Phase Attack Limit
        • RG2: Target Size Modifiers
        • RG3: Movement Penalties By Speed
        • RG4: Alternate Initiative
        • RG5: Putting Bullets Around Armor
        • RG6: Damage for No Defense
      • More Called Shots
        • Ammo-Specific Called Shots
        • Blast out of Hand
        • Break Weapon
        • Dirty Trick
        • Disarm
        • Entanglement
        • Feint
        • Knock Down
        • Pin
        • Reversal
        • Shake Up
        • Splitting Damage
        • Specific Target
        • Trick Shot
      • Location, Location, Location
        • Ankle
        • Ear
        • Eye
        • Foot
        • Forearm
        • Genitals
        • Gut
        • Hand
        • Hip
        • Jaw
        • Knee
        • Neck
        • Shin
        • Shoulder/Upper Arm
        • Sternum
        • Thigh
        • Vehicle
      • Ammo Whammy!
        • Bellringer
        • Bulls-Eye Double-Tap/Burst
        • Down the Gullet
        • Extreme Intimidation!
        • Finger Popper
        • Flame On!
        • Flash Blind
        • Here's Muck in Your Eye!
        • Hit 'em Where It Counts
        • Light 'em Up
        • More Muck, Better Duck!
        • Nasty Finger Prick
        • On Pins and Needles
        • Ricochet Shot
        • Shake, Rattle, and BOOM!
        • Shake, Rattle, and Pop!
        • Shredded Flesh
        • Spinner
        • Tag!
        • That Hit the Spot!
        • Through and Through...and Into
        • Troll Finger Popper
        • Up the Ante
        • Warning Shot
      • More Actions!
        • Aimed Burst
        • Ballestra
        • Brain Blaster
        • Clinch
        • Charge Attack
        • Double-Tap
        • Escape
        • Enhanced Supression
        • Evade
        • Finishing Move
        • Flechette Supressive Fire
        • Flying Kick
        • Full Offense
        • Half Sword
        • Haymaker
        • Herding
        • Iaijutsu
        • Interception
        • Kip-Up
        • Playing Possum
        • Pouncing Dragon
        • Pre-emptive Block
        • Pre-emptive Dodge
        • Pre-emptive Parry
        • Push/Shove/Sacrifice Move
        • Reading the Defense
        • Subduing
        • Throw Person
        • Touch-Only Attack
      • Interrupt Actions
        • Block
        • Counterstrike
        • Dive for Cover
        • Dodge
        • Full Defense
        • Parry
        • Reversal
        • Right Back At Ya!
        • Run For Your Life/Dive on the Grenade
        • Sacrifice Throw
        • Riposte
        • Protecting the Principle
        • Shadow Block
      • Combat Edge
        • Lucky Move
        • Miracle Shot
        • Lucky Duck
        • Sixth Sense
        • Lucky Cover
    • New Qualities
      • Positive Qualities
        • Acrobatic Defender
        • Agile Defender
        • Brand Loyalty
        • One Trick Pony
        • Perceptive Defender
        • Sharpshooter
        • Too Pretty to Hit
      • Negative Quality
        • Combat Junkie
    • Martial Arts
      • Martial Arts Styles
        • It's All About How and Where You Hit
        • 52 Blocks
        • Aikido
        • Arnis De Mano
        • Bartitsu
        • Boxing (Brawler Style)
        • Boxing (Classic Style)
        • Boxing (Swarmer Style)
        • Capoeira
        • Carromeleg
        • Chakram Fighting
        • Drunken Boxing
        • Fiore dei Libere (Two Weapon Sword Fighting)
        • Firefight
        • Gun Kata
        • Jeet Kune Do
        • Jogo Du Pau
        • Jujitsu
        • Karate
        • Kenjutsu
        • Knight Errant Tactical
        • Krav Maga
        • Kunst des Fechtens (Longsword Fighting)
        • Kyujutsu
        • La Verdadera Destreza (Rapier Fighting)
        • Lone Star Tactical
        • Muay Thai
        • Ninjutsu
        • Okichitaw
        • Parkour
        • Pentjak-Silat
        • Quarterstaff Fighting
        • Sangre y Acero
        • Tae Kwon Do
        • The Cowboy Way
        • Turkish Archery
        • Whip Fighting
        • Wildcat
        • Wrestling (Sport Style)
        • Wrestling (Sumo Style)
        • Wrestling (Professional Style)
        • Wrestling (MMA Style)
        • Wudang Sword
      • Martial Arts Techniques
        • Ballestra
        • Barbed Hooks
        • Bending of the Reed
        • Broken Fang
        • Called Shot (Break Weapon)
        • Called Shot Disarm
        • Called Shot Entanglement
        • Called Shot Feint
        • Called Shot Pin
        • Chin Na
        • Clinch
        • Close Quarter Firearms
        • Close Quarter Defense Against Firearms
        • Constrictor's Crush
        • Counterstrike
        • Crushing Jaws
        • Defiant Dance
        • Dim Mak
        • Finishing Move
        • Flying Kick
        • Full Offense
        • Grasping Vines
        • Half Sword
        • Hammerfist
        • Haymaker
        • Herding
        • Iaijutsu
        • Imposing Stone
        • Jiao Di
        • Karmic Response
        • Kick Attack
        • Kip-Up
        • Knucklebreaker
        • Leaping Mantis
        • Monkey Climb
        • Multiple Opponent Combat
        • Multiple Opponent Defense
        • Oaken Stance
        • Opposing Force
        • Releasing Talons
        • Randori
        • Riposte
        • Rooted Tree
        • Sacrifice Throw
        • Shadow Block
        • Silken Storm
        • Soaring Shackles
        • Stagger
        • Pouncing Dragon
        • Rolling Clouds
        • Sweep
        • Throw Person
        • Thunder Strike
        • Ti Khao
        • Tricking
        • Two-Headed Snake
        • Two-Weapon Style Attack
        • Two-Weapon Style Defense
        • Yielding Force
    • Fixin' All The Broken Drek
      • Making the Blind See and the Deaf Hear
      • Broken Weapons
      • All the Other Broken Drek
  • Staying Alive
    • Introduction
    • Worldly Hazards
      • Heat
        • Environment Severity
        • Perspiration and Dehydration
        • Sunburn
        • Radiant Heat
      • Killing Frost
        • Environment Severity
        • Physical Damage From Cold
        • Perspiration and Cold Damage
        • Injury Modifiers, Environmental Effects, and Cold Damage
      • Pollution
        • Environment Severity
      • Radiation
        • Environment Severity
        • Extreme
        • Healing Radiation and Pollution Damage
      • Beneath the Seas
        • Fatigue from Environment
        • Trouble in the Deep
        • Underwater Combat
        • Magic of the Sea
        • Spirits
      • Above the Skies
        • Matrix Lag
        • Gravitational Complications
      • Space Combat
        • Action Modifiers
        • Damage Modifiers
        • Movement
        • Falling Damage
        • Recoil
        • Range
        • Throwing Weapons
        • Defense
      • Bigger Problems
        • Decompression
        • Suit Leaks
        • Hull Breaches
        • Long-Term Effects
        • Magic
    • Qualities
      • Negative Qualities
        • Blighted
        • Earther
      • Positive Qualities
        • Radiation Sponge
        • Rad-Tolerant
        • Spacer
  • Blow Up Good
    • Advanced Demolitions
      • Homemade Versus Commercial Grade
      • Explosions and Background Count
      • Time Frame for Building Charges
    • Rules for Taking Down Buildings
      • Step 1: Identify Amount of Explosives Needed
      • Step 2: Make the Demolitions Tests
      • Step 3: Planting the Explosives and Detonating
    • Rules for Explosives and Vehicles
      • Car Bombs for Property Damage
      • Car Bombs as Tools for Assassins
      • Disabling Vehicles
      • Erasing Explosive Fingerprints
      • Using Explosives with Drones
    • Rules for Breeching/Cutting
      • Breeching Charges
      • Cutting Charges
    • Cooking Explosives
    • Explosives
      • Ammonium Nitrate
      • ANFO
      • Detonating Cord
      • Dynamite
      • Gunpowder
      • Linear Cutting Charge
      • Liquid Explosives
      • Nitroglycerine
      • TNT
    • Detonators
      • Blasting Cap
      • Electrical Detonator
      • Optical Detonator
      • Pull Detonator
      • Push Detonator
      • Radio Detonator
      • Timer Detonator
    • Explosvie Accessories
      • Anti-Removal Modifications
      • Atomizer
      • Exploder
      • Hard-Shell Briefcase (Hermetically Sealed)
      • Safety Fuse
    • Gear Qualities
      • Counterfeit
      • Defective
      • Hot
  • Hostile Extraction
  • Run & Gun Tables
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