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  • INTRODUCTION
    • Filling in the Blanks
  • IN THEIR OWN WORDS
  • CHARACTER CREATION
    • The Concept
    • The Numbers
    • Character Creation Options
    • Edges and Flaws
    • New Character Types
    • Metahuman Variants
  • SKILLS AND TRAINING
    • Revised Skill Web
    • Revised Default Rules
    • Optional Dice Pools
    • Optional Training Rules
    • Learning a New Skill
    • Training Days
    • Improving Attributes
  • HOW TO HIRE A SHADOWRUNNER
  • CONTACTS AND ENEMIES
    • Maximizing Contacts
    • Contact Levels
    • Friend of a Friend
    • Special Contacts
    • Playing Contacts
    • Enemies
  • ADVANCED RULES
    • Karma
    • Magic
    • Creating Prime Runners
    • State of the Art
    • Retirement
    • Optional Rules
  • RUNNING THE GAME
    • The Role of the Gamemaster
    • Key to Gamemastering Success
    • Keys to a Good Adventure
    • Plotting a Shadowrun Adventure
    • Archetypal Adventure Plots
    • Campaign Considerations
    • Solutions to Common Problems
  • ALTERNATE CAMPAIGN CONCEPTS
    • Where Does It Hurt?
    • Smile, You're on Camera!
    • Trained to be Ghosts
    • I Am the Law
    • Double, Double Toil and Trouble
    • This Is Our Turf, Meat
    • Gangs in Shadowrun
  • SHADOWRUN CHARACTER SHEETS
  • INDEX

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