FANDOM


  • INTRODUCTION
  • THE WAYS
  • THE MAKING OF MAGICIANS
  • WAY OF THE MAGE
  • WAY OF THE SHAMAN
  • THE ARTS
  • ENCHANTING
    • Enchanting Miscellanea
      • Enchanting and Drain
      • Druidic Enchanting
      • Enchanting Gear
    • Talismongering
      • Materials for Enchanting
      • Gathering Materials
      • Refining Materials
      • Making Fetishes
      • Making Ritual Materials
      • Analyzing Magical Items
    • Alchemy
    • Foci
      • Fetish Focus
      • Spirit Focus
    • Artificing
      • Designing A Formula
      • The Material Basis
      • Alchemical Materials
      • The Enchanting Test
      • First Bonding
      • Stacking Enchantments
    • Bonding Foci
    • Unique Enchantments
  • DRUIDS
    • Totems
      • Moon
      • Oak
      • Sea
      • Sun
      • Wildcat
      • Wyrm
    • Fetishes
    • Sacred Circles
    • Spirit Conjuring
      • Spirit Special Rules
    • Enchanting
      • Enchanting Gear
    • Foci
    • Human Sacrifice
    • Background Count and Druidic Magic
    • Cornish Bards
  • ADEPTS
    • Elemental Adepts
    • Physical Adepts
      • Additional Powers
  • RITUAL MAGIC
    • Symbolic/Sympathetic Links
    • Tissue Sample Viability
  • THE HIGHER MYSTERIES
  • INITIATION
    • Grades of Initiation
    • Advantages of Initiation
    • Karma and Initiation
    • Ordeals
      • Ordeal Types
  • METAMAGIC
    • Centering
      • Centering Skilis
      • Choosing Centering Skills
      • Centering Tests
      • Centering and Spellcasting
      • Centering Vs. Drain
      • Centering Vs. Penalties
    • Quickening
      • Breaking Quickened Spells
    • Dispelling
    • Shielding
    • Masking
      • Deliberate Masking
      • Masking Foci
    • Anchoring
      • Preparing the Object
      • Anchoring In Place
      • Enchanting For Additional Effect
      • Anchoring a Link
      • Effects of Anchored Spells
      • Anchored Spells and Astral Space
      • Using Anchoring
  • GEASA
    • Getting A Geas
      • Way of the Burnout
    • Standard Geasa
      • Condition Geas
      • Domain Geas
      • Fasting Geas
      • Gesture Geas
      • Incantation Geas
      • Sacrifice Geas
      • Shaman's Geas
      • Talisman Geas
      • Time Geas
    • Creating New Geasa
  • MAGICAL GROUPS
    • Strictures
      • Individual Strictures
      • Group Strictures
    • Customs
    • Group Resources
      • Luxury Resources
      • High Resources
      • Middle Resources
      • Low Resources
      • Squatter Resources
      • Street Resources
    • Patrons
    • Finding A Group
    • Joining A Group
    • Founding A Group
    • Building A Group
      • Group Purpose
      • Membership Size
      • Membership Limitations
      • Membership Strictures
      • Resources, Dues, and Patrons
    • Pre-Generated Magical Groups
      • Sisterhood of Ariadne
      • Hermetic Order of the Auric Aurora
      • Mitsuhama Research Unit
      • Bear Doctor Society
      • Moonlight Thorns
  • THE BEINGS
  • SPIRITS
    • Spirit Forms
      • Great Form
    • Disruption
    • Healing Spirits
    • Elementals
    • Nature Spirits
      • Domains
      • Multiple Spirits In A Domain
      • Nature Spirit Powers
  • ALLIES
    • Native Planes of Allies
    • Powers of Allies
      • Inhabiting
      • Immunity to Normal Weapons
      • Manifestation
      • Sense Link
      • Sorcery
      • Telepathic Link
      • Three-Dimensional Movement
    • Services of Allies
      • Astral Watch
      • Aid Power
      • Resist Drain
      • Other Services
    • Designing the Ally
      • Appearance
      • Attributes
      • Skills
      • Powers
    • Ally Formula
    • Ritual of Summoning
    • Ritual of Change
    • Losing the Ally
    • Banishing the Ally
  • WATCHERS
    • Characteristics of Watchers
    • Watchers and Astral Tracking
    • Tasks for Watchers
      • Air Cover
      • Alarm
      • Attack Dog
      • Bug
      • Courier
      • Irritant
  • FREE SPIRITS
    • Born Free
    • Motivations
      • Tricksters
      • Shadows
      • Guardians
      • Animus/Anima
      • Players
    • Free Spirits and Karma
    • True Names
      • Learning A True Name
      • Binding A Free Spirit
      • Other Uses of True Names
    • Spirit Energy
    • Powers of Free Spirits
      • Animal Form
      • Astral Gateway
      • Aura Masking
      • Dispelling
      • Hidden Life
      • Human Form
      • Personal Domain
      • Possession
      • Sorcery
      • Wealth
    • Designing Free Spirits
      • Spirit Type
      • Spirit Attributes
      • Spirit Powers
      • Filling In the Blanks
  • THE PLACES
  • ASTRAL SPACE
    • Astral Bodies
      • Humans on the Astral
      • Astral Perception
      • Astral Projection
      • Dual Beings on the Astral
      • Magical Entities
      • Astral Beings
      • Other Beings
      • Objects in Astral Space
    • Etheric Terrain
      • Information in Astral Space
      • Background Count (Optional Rule)
    • Auras
      • Aura Reading
    • Astral Combat
      • Initiative
      • Dice Pools
      • Armor on the Astral
      • Condition Monitors
    • Astral Security
      • Wards
      • Astral Patrolling
    • Metaplanes
      • Astral Quest
      • Metaplanar Geography
      • Quest Tests
      • Dweller on the Threshold
      • Metaplaces
      • Types of Quest
      • Quest Duration
  • MAGICAL THREATS
  • TOXIC BEINGS
    • Toxic Shamans
      • Toxic Totems
      • Toxic Spirits
      • Toxic Domains
    • Insect Shamans
      • The Hive
      • Summoning Insect Spirits
      • Flesh Form Insect Spirits
      • True Form Insect Spirits
      • Queen Spirit
      • Hive Insect Spirits
      • Solitary Insect Spirits
    • Threat Ratings
      • Toxic Threat
      • Insect Threat
  • SPELLS
  • SPELL DESIGN
    • How Spells Work
      • Spell Force
      • Combat Spells
      • Detection Spells
      • Manipulation Spells
    • Elemental Effects
      • Acid
      • Blast
      • Fire
      • Ice
      • Lightning
      • Water
    • Spell Formulas
      • Inspiration
      • The Design
      • Using the Formula
    • Inventing New Spells
      • Defining A Spell
    • Examples of Spell Design
      • The Craft of Spell Design
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • SPELL DIRECTORY
    • Combat Spells
    • Detection Spells
    • Health Spells
    • Illusion Spells
    • Manipulation Spells
  • TABLE OF SPELLS

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