"Everyone's got a dark secret, chummer. See that chromed-out razorgirl with the chain of fetishes? She could be a cultist who uses blood rituals to restore her lost magic. See that suit slugging down whiskey in the corner? He could be the errand-boy of some supra-governmental conspiracy to overthrow the NANs. And that freak behind you? Drek, chummer, he's not even human ..."
Threats 2 describes twelve influential organizations and entities, each pursuing their own secret agendas in the world of Shadowrun. These threats operate on many levels, from irritating spirits that affect magical foci to a deranged artificial intelligence that seeks to rebuild itself and take over the Matrix. These threats can be used as recurring villains or as powerful forces seeking to manipulate the characters for their own ends.